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Into a world of the "really not real": leveraging a child's make-belief abilities for design clues to build a cross-cultural collaborative environment on the Internet
shared ideas-domains computer-mediated exchanges synchronous/asynchronous networking technologies collaborative tool Constructionists content vs. process coconstruct fantasy play story-telling visual haptics physical 'primitives'
2014/3/24
This paper is based on research that predicates itself on the use of computing as a representation of "action in which humans can participate"(Laurel, 1991). Which is to say that the functionality of ...