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It’s not exactly beating something into someone’s head. More like tapping it into the side.Researchers at the Georgia Institute of Technology have developed a system that teaches people Morse code wit...
Cuyahoga Valley National Park,Kent State&Cleveland Metroparks launch learning app
Cuyahoga Valley National Park Kent State&Cleveland Metroparks learning app
2016/6/12
Educators, scientists, and technologists from the Cuyahoga Valley National Park, Kent State University and Cleveland Metroparks have partnered to develop a new learning app that is now live and freely...
Robot learning companion offers custom-tailored tutoring
Robot learning companion custom-tailored tutoring
2016/3/21
Parents want the best for their children's education and often complain about large class sizes and the lack of individual attention.Goren Gordon, an artificial intelligence researcher from Tel Aviv U...
ePCMM (e-Learning Process Capability Maturity Model) is used for evaluating the capability and maturity of an institution engaged in e-Learning based on e-Learning key process areas. It is a stepwise ...
PERCEPOLIS: Pervasive Cyberinfrastructure for Personalized Learning and Instructional Support
Learning Technology Personalized Learning Cyberinfrastructure Pervasive Computing.
2013/1/29
This paper describes PERCEPOLIS, an educational platform that leverages technological advances, in particular in pervasive computing, to facilitate personalized learning in higher education, while sup...
Illinois Faculty Developing a Mobile Learning Community
Illinois Faculty a Mobile Learning Community
2010/1/13
As any visitor to libraries and coffee shops around campus knows, students have long worked together in study groups to collaborate on projects and to help each other learn challenging material.Throug...
Making the Invisible Visible: modelling social learning in a knowledge management context
Invisible Visible modelling social learning knowledge management context
2009/12/8
The articulation of Knowledge Management as an organisational strategy has occurred in the context of a radical shift to-wards an information based economy. The most significant aspect for organisatio...
Understanding Organisational Learning in Military Headquarters: findings from a pilot study
Understanding Organisational Learning Military Headquarters pilot study
2009/12/7
This paper reports on the findings of a Pilot Study for a longer term research project investigating organisational learning in command and control organisations in the Australian Defence Force. One o...
Thisarticle covers two projects whose goal is to produce e-learningmaterial to help EUCIP enter the market with a complete scheme:syllabus, question database (both the responsibility of ECDLFoundation...
New Objects in Formal Professional Learning: Replaying Meetings to Learn
New Objects Formal Professional Learning Replaying Meetings
2010/9/20
Thispaper explores the possibilities of on-line meetings in the context ofa formal learning initiative, and how replays of these meetings havebeen used as Learning Objects to improve the professional ...
Free / Libre Open Source Software (FLOSS) Communities as an Example of Successful Open Participatory Learning Ecosystems
Open Source Software Example Successful Open Participatory Learning Ecosystems
2010/9/20
Thispaper examines participatory knowledge creation and transfer in theOpen Educational Resource (OER) movement from the viewpoint of the Free/ Libre Open Source Software (FLOSS) community. In more re...
Contextualized Attention Metadata in Learning Environments
Contextualized Attention Metadata Learning Environments
2010/9/20
Thispaper presents the notion of Contextualized Attention Metadata (CAM) inlearning environments. CAM describes observations about the handling ofdigital information in relation to the context in whic...
Recent studies indicate that blogs are the breakthrough userapplication of this decade. Yet, the blogosphere in its current form issuffering from various problems. The fuzziness of the audience,discon...
Use of Folksonomies in the Creation of Learning Experiences for Television
Use of Folksonomies Creation Learning Experiences Television
2010/9/20
Theuse of digital television as a way of delivering distance courses maybe a solution to the problem of how to bring education to the lessprivileged classes. In previous articles we presented our solu...
Game-Based Learning in e-Learning Environments
Game-Based Learning e-Learning Environments
2010/9/20
Theuse of videogames as a part of educational processes is becoming one ofthe most progressive trends in the field of educational technologies.In our opinion, the integration of videogames and e-Learn...