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Interactions,Delegations and Online Digital Games Players in Communities of Practice
Participation and Communities of Practice Online gaming Delegation and Responsibility
2009/11/27
Claims around the blurring of producer and consumer categories and user-creativity are now commonplace in the so called age of Web 2.0. Within digital gaming specifically, efforts to enable players t...
A Real-Time Facial Expression Recognition System for Online Games
Real-Time Facial Expression Recognition System Online Games
2009/9/3
Multiplayer online games (MOGs) have become increasingly popular because of the opportunity they provide for collaboration, communication, and interaction. However, compared with ordinary human commun...
A Study of Interaction Patterns and Awareness Design Elements in a Massively Multiplayer Online Game
Interaction Patterns Awareness Design Elements Massively Multiplayer Online Game
2009/9/3
Massively multiplayer online games (MMOGs) have been known to create rich and versatile social worlds for thousands of millions of players to participate. As such, various game elements and advance te...
High-Level Development of Multiserver Online Games
High-Level Development Multiserver Online Games
2009/9/3
Multiplayer online games with support for high user numbers must provide mechanisms to support an increasing amount of players by using additional resources. This paper provides a comprehensive analys...
Visualization of Online-Game Players Based on Their Action Behaviors
Visualization Online-Game Players Action Behaviors
2009/9/3
We propose a visualization approach for analyzing players' action behaviors. The proposed approach consists of two visualization techniques: classical multidimensional scaling (CMDS) and KeyGraph. CMD...