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The use of game as a construct is part of our ongoing attempt to find ways at creating a computer-generated learning environment for children that will be both engaging and motivational.
In 1871, Karl Marx asked, "What is the Commune, that sphinx so tantalizing to the bourgeois mind?" Straightforward as the question may have seemed, there was no satisfactory answer.The three-month spr...
The explosive growth of the number of applications based on networked virtual environment technology, both games and virtual communities, shows that these types of applications have become commonplace...
Authors connected to Trans-Media-Akademie Hellerau present their thoughts of virtual and almost global (world) communication in their collections of essays „The World as Virtual Environment“ pub...
This paper contributes towards knowledge and understanding of the creative use of software and hardware tools for computer music. It stems from a strategic need to continually rationalize the way mone...
Most extended care environments are fraught with noise pollution, resident distress, and staff busyness. The continual clamour of random sound events such as call bells, public paging systems, TVs, lo...
This paper results from my insertion into a research team which studies "The Music Therapy Influence on Exclusive Breastfeeding", led by the Music Therapist Martha Negreiros, at the Maternity School...
This article proposes a typology of relations between the persona and its environment in recorded popular song, envisaged as the relationship between lyric/melody and accompaniment. It argues that t...

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